Earlier this summer we posted, as we do every year, our Fall internship opportunities. Its our way of encouraging and uncovering some of the best new talent in the motion graphics, animation, and visual effects industries. Wading through the onslaught of interested candidates, we stumbled upon a young woman: Emily Brearey. Emily had just graduated from the Savannah School of Art & Design in Savannah, Georgia and was living on the shores of North Carolina with her family. We all agreed that Emily’s reel was impressive; but, we also had a feeling she was looking for full-time employment and not just an internship.
We invited Emily to our video studios in Atlanta for a few days to see how she would fit in our creative boutique culture. While she was here, I asked her to work on an internal production project. This particular project has a personal connection to me. A long time ago, when I was a younger man, I wrote lots of poetry. There was one poem in particular that I always wanted to bring to life, not in a traditional way, but through 2D and 3D animation. I know what you’re thinking, how could you take this young lady and put her on the managing partner’s pet project for her three-day work period… oh, the pressure. Well, I’m a risk taker by nature, but I have to say I never expected what happened next. Three days later I was treated to these.
Out of context, these are beautiful images (let us know how beautiful you think they are in a comment on this post). Within the context of the poem, they brought to life so much of what was said and these were only still images. Emily’s work was brilliant!
Emily was finished and headed back to North Carolina, leaving us wanting more. I’m happy to say that two months later we brought Emily back… this time for an extended stay. Join me in welcoming Emily to the dvi group family. We are excited to have her wonderful talent as part of our ever-expanding team of creatives. I can’t wait to see what we create next.
P.S. We’ve been brainstorming and working on next steps to bring this short to life with a combination of 2D, 3D, and ink simulations. We hope to submit the finished piece to a few festivals late next year.